Jump Simulation to Introduce e-Learning This Fall

As OSF HealthCare, through Jump Simulation, continues to deliver world-class medical education for medical professionals and those who are still in training, we remain vigilant in making the way we teach more efficient while still remaining engaging. Much of our simulation requires classroom lecture before hands-on learning can occur. The Jump Simulation education team is moving some of its in-seat course requirements onto an online, interactive platform that allows our learners to participate without having to be on-site.
Jump is utilizing the Learning Management System (LMS), Instructure Canvas, beginning this fall. The new learning platform will provide robust online support for courses at Jump Simulation, such as “distance education” and interprofessional continuing education in simulation. Jump Simulation, OSF HealthCare Clinical Education and the OSF Institute of Learning collaborated to integrate and create online courses on the LMS, but the platform will be modified for each teams' specific needs.
After a year-long review of educational platforms, Canvas was selected because of its stability, simplicity, functionality, flexibility, expandability, cost-effectiveness and an established solid reputation among leading universities in the country. Canvas is used in over 3,000 educational institutions and corporations throughout the world.

The Vision

For Jump Simulation/Education, the new online platform (Canvas) will provide a central location for educational resources in simulation and serve as a foundation for innovative, engaged learning. The vision for online learning at Jump and OSF was inspired by Harvard Medical School's e-learning program called Harvard HMX.
Jump Simulation/Education leaders envision the new Canvas site to be a platform for distance education and mobile learning. The site will also be a resource in blended education at Jump Simulation, regarded as one of the top health care simulation centers in the world. Enhancing the learning experience of the hands-on simulation training at Jump in the form of pre-course and flipped classroom models, learners will be engaged in active learning and ready to do immersive hands-on training when they arrive at the Jump Trading Simulation & Education Center.
Grace Hsu, an instructional designer-developer in Medical Visualization at Jump Simulation is leading the effort to create the Canvas site for Jump.
“Clinical education is evolving rapidly,” said Hsu. “Most health care providers now have a high level of technological literacy and an expectation for instructional variety in the curriculum. In response, many medical schools incorporate technology-enhanced active learning and mixed media education applications. If the technology meets the objectives of the course or curriculum, VR/AR, mobile games, virtual patient simulations, medical mobile apps, immersive environments and interactive media are all the things we are hoping to incorporate in our Canvas platform.”

Interprofessional Continuing Education (CME, CE)

Another role for the Jump Canvas site is to serve as an online platform for interprofessional continuing education for physicians and nurses. By providing an online platform for select courses, learners can enroll for Jump Simulation online classes and earn Continuing Medical Education (CME) or Continuing Education (CE) credit from distant locations. Highly successful CME programs, such as Stanford University, have provided online programs and serve as an example.
The Jump Simulation continuing education program is in development and a formal application (for Jump to be an approved interprofessional CME/CE organization) is in review. Jump also partners with the excellent CME program at the University of Illinois College of Medicine Peoria and the Canvas platform will be used for CME courses approved by UICOMP.
Jacquelyn Mason, a former Jump intern and now biomedical visualization director at SIMnext in Champaign, IL, has developed content for the Canvas platform at Harvard University.
“Many 3rd party tools integrate seamlessly with Canvas, allowing for even more customization of course content,” said Mason. “One of the biggest issues with online learning is the lack of community which can create an isolating experience for some students. Canvas provides a number of built-in tools and communication modalities to allow instructors to be embedded in their online student community, providing custom feedback on assignments in the form of text or video, reaching out to students directly”.

Additional Possible Applications

Jump Simulation and OSF faculty, researchers and leaders can disseminate knowledge and breakthrough developments to others through Canvas. The goal is to have a central education site that both provides a learning platform for courses and links seamlessly to related sites and products (current and those in development).
“A function we look forward to leveraging with Canvas is a single sign-on API (application program interface) that can be integrated in mobile and VR applications that we develop,” said Kyle Formella, Manager of Medical Visualization at Jump. “This will be useful for tracking performance and completion of educational experiences regardless of the modality.”
In addition to clinical and professional education, Canvas can be used for the emerging STEM programs at Jump, in community health education and incorporated into patient education. The platform gives OSF and Jump Simulation a new and powerful resource for outreach, distance education, interactive learning, collaboration, team-based learning and professional development. The boundaries are limitless and as we extend our mission outside of classrooms in buildings, the expertise of one of Peoria’s unique resources (OSF Innovation and Jump Simulation) can be shared throughout the world.
Categories: Augmented Reality (AR), Continuing Education (CE), Continuing Medical Education (CME), Education, Education, Medical Visualization, Virtual Reality (VR)