Virtual Reality Lab
Intensive Care Unit
Patient Care Unit
The Virtual Reality Lab employs gaming theory to teach surgical and interventional competencies via self-directed training.
Advances in computerized skills trainers for surgical, invasive and non-invasive procedures have created momentum for the use of these devices within medical curricula. Typically used for training at the graduate medical education level, these training devices are characterized by internal tutorials and feedback algorithms, allowing for learners to proceed at their own individual pace.
- Multiple wall-mounted monitors for group viewing
- Realistic simulated anatomy
- Representative motion response to learner actions
- Built-in feedback & electronic mentoring of performance
- Force-feedback haptic instruments\
- 800 square feet
- Support for eight (8) virtual reality training devices